And just other broken things
- Animation State Tree
- Animation Blueprint Template
- Slots are defined by any string name and you need to check that they are written correctly
- “Layered blend per bone” nodes blendmask filter can’t be configured directly, instead of also showing a string field it shows an always empty picker, but a correctly configured node from a non-template blueprint can be copied and pasted over
https://forums.unrealengine.com/t/enum-to-name-is-broken/330052/29
https://forums.unrealengine.com/t/engine-subsystem-deinitialize/157651
https://forums.unrealengine.com/t/editor-p4config/1585856/7