Footer
- Live Coding is the new shit and you should use it, but it prevents you from running two different projects (because the one can not compile while the other is open).
- The Footer is only visible in Viewport view, even though it should be universal for any Tab that is opened.
- Version Control, Perforce “use P4Config” option is just broken 🔗
Viewport
- Vertex Snapping: The vertex snapping feature is broken and even worse when attempting to move the pivot point. 🔗
- Surface Snapping: Surface snapping does not function correctly when moving the pivot.
- Changing Pivot: moving the pivot requires an awkward combination of keys (CTRL + LMB + MMB + RMB), making the process cumbersome.
- Object Movement:
- Transform Handles: After selecting all objects with CTRL + A, the transform handles often become unresponsive because some objects (like WorldDataLayers) lack a transform component.
- Transform Handles: There is no option to make them always face the camera (like the Rotation Handles) making working from certain angles awkward 🔗
- Rectangular Selection Issues: Using the selection-rect (CTRL + ALT + left-drag) often selects objects outside the intended bounds, making precise selection difficult.
- Multiple Viewports: Missing ability to have 2 Viewports active, like in Unity (watching in one viewport while playing in another one) 🔗
- Unreal Fanboys online will tell you that this feature is not needed and F8 is good enough. F8 is okay, try to arrange yourself with it, but it absolutely is not the real thing.
Details Panel
- Renaming Multiple Objects at once works by clicking into the completely invisible name field. There is no UI element telling someone that you can click here, besides a tooltip when already hovering the invisible field. 🔗
- Component Ordering: There’s no easy way to sort scene components alphabetically or reorder them in a logical way. Sometimes adding a component changes order of other components. 🔗
- Drag-And-Drop Limitations: Dragging items from the Outliner or Content Browser to the Details panel changes the selection and what is shown in the Details panel → requiring locking selection first.
- Cluttered Categories: The Details panel displays an overwhelming number of categories, making it difficult to find relevant properties.
- Even worse, properties dependent on disabled features are still visible, which can be confusing.
- Even worse, some components properties are shown when the Actor is selected. Some are not. There is no way to hide those “component categories”.
- A lot of default properties are shown when not applicable (e.g. “Simulate Physics“ off, will not hide “Enable Gravity”).
- Data Only Blueprints are not shown in the details panel, you HAVE to open them in a tab. (kinda a missed opportunity, tbh)
Outliner
- Folders
- Duplication: Duplicating a folder with CTRL + D does not duplicate its contents. To select a folder and its contents, you must first select the contents and then CTRL+Click the folder. 🔗
- Deletion: Deleting a folder only removes the folder itself, not its contents, which are moved to the parent folder.
- Moving Folders: Moving a folder will move the folder with it’s contents. But if you got used to selecting the contents AND the folder for any folder operation all actors and subfolders will end up as siblings instead of children, which disrupts the intended structure.
- Copying Folder Hierarchies: Copying a folder hierarchy requires ensuring that folder names do not contain any whitespace; otherwise, the hierarchy breaks